An AU Kingdom Heart/Final Fantasy world in the midst of a war ravaged world, where keyblade wielders find themselves as tools of war or fugitives of the state
 
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 Map of Altsia

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Xaldalneir
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PostSubject: Map of Altsia   Mon Oct 13, 2014 11:50 am

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Xaldalneir
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PostSubject: Re: Map of Altsia   Tue Oct 14, 2014 5:52 pm

The Kingdom of Euno: A sprawling city spanning from the towering spires of Castle Keep in the center, the people of Euno live in supposedly unparalleled grandeur, enjoying fine clothing and meals while kept blissfully ignorant of the suffering of any territories conquered by their kingdom

The Kingdom of Kira: A metropolis by any other name, Kira's greatest building would undoubtedly be its Parliament, though any citizen will point to the number of museums, colleges, and art galleries. The people here are educated and democratic, and few, if any, are not involved, in some manner, in politics.

Port Nowhere: The final vestige of civilization, Port Nowhere is situated against a rocky cliff, providing ample protection from most directions and allowing the pirates who call it home the advantage in battles over the sea. The people in Port Nowhere willingly submit themselves to the poor quality of life in order for true freedom, and rogue Keyblade wielders often find themselves here in vain attempts at escape, as both Kira and Euno have been known to purge the city for rogues.

The Feral Wastes: If legend is to be believed, what is now nothing but a collection of sand and the occasional rocky outcropping was once a grassland to rival that of the Verdant Plains. During Euno's First Crusade, it is said that the march of a hundred million soldiers ground any trace of green to dust, leaving it in its current state.

The Verdant Plains: Along with the Whiteford Woodsea, this region is often a hotbed for skirmishes along the border of Euno and Kira. Villages dot the landscape and it was here, 24 years ago, that the Third Crusade was halted by the efforts of the Kiran Army.

The Whiteford Woodsea: A massive forest expanding for tens of miles, settlers here have taken a unique approach to living, using the oldest and thickest of the trees to building massive tree houses above the forest floor, and away from the most dangerous of predators. The people here are guarded, as years of neglect from both kingdoms has fed in them a fire of anger.

The Frigid Shores: The northern-most point of Altsia, a long shoreline into the cold North Sea. Some fisher's villages survive on their hauls, but to live this far north and in this much cold you need to be hard and hearty.

The Ruins of Mydar: When the Third Crusade began, it was the fall of Mydar that began it. In a single night this once great nation and its capital were plundered by the armies of Euno. Its citizens were killed or captured, forced into slavery and a long, slow death. Nothing remains but ash and ruins, and many bandits have found it best to hide here to avoid persecution, for few dare to disturb the Ghosts of Mydar.
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